Make an Amtgard Sword
Learn the principles behind padded melee equipment and build a beginner-friendly foam sword.
RinCon 2026 โข Tucson, Arizona
Amtgard combines safe padded-weapon combat, fantasy classes, magic, crafting, quests, competition, creativity, and community.
No previous fighting experience required.
At RinCon
Stop by for demonstrations and beginner help, and watch RinCon's official schedule for our submitted workshops and activities.
Learn the principles behind padded melee equipment and build a beginner-friendly foam sword.
Build a soft thrown weapon and learn how thrown equipment fits into the game.
Get a fast safety lesson, learn the wound system, throw a few controlled shots, and try a short duel.
Ask about classes, garb, crafting, tournaments, quests, local play, and the Academy of Mercenary Arts.
Amtgard Combat in 60 Seconds
Amtgard's combat system rewards control, movement, accuracy, defense, and honor. These are the core rules a newcomer needs first.
Choose Your Class
Battlegames layer classes, levels, magic, armor, bows, abilities, and battlefield roles over the core combat system.
Ranged specialist built around bows and specialty arrows.
Mobile skirmisher built around disruption, cunning, and pressure.
Aggressive front-line combatant made to charge into danger.
Uses songs, enchantments, and magic to shape the battle.
Flexible spellcaster with offense, protection, and battlefield control.
Supports allies with healing, restoration, protection, and magic.
Mobile fighter with unusual defenses and battlefield tools.
Versatile skirmisher with mobility, weapons, and adaptable tools.
Weapon-and-armor specialist built for durable front-line fighting.
Deep spell list for offense, defense, and control.
Reserved paths
Paladin and Anti-Paladin become available after reaching 6th level in at least one class.
Beyond Combat
Weapons, shields, armor, leatherwork, garb, heraldry, props, and useful things for the game.
Painting, sculpture, writing, cooking, music, performance, costuming, and Arts & Sciences.
Create a persona, join quests, play monsters, wear fantastic garb, and help make stories real.
Design games, run events, teach, organize, mentor, serve your chapter, and build community.
Fighters, makers, musicians, teachers, storytellers, reeves, leaders, and friends all build Amtgard together.
The Amtgard Arsenal
Swords, axes, maces, spears, polearms, and other legal padded weapons.
From quick maneuverable shields to larger defensive tools that transform range and positioning.
Soft equipment designed to be thrown during play. Ask us about the throwie workshop.
Archery is part of Amtgard and uses specialized equipment built to the game's construction rules.
Color-coded padded projectiles help represent certain magical effects in class games.
Constructed armor can provide real mechanical protection when it meets the rules requirements.
At the booth: look first, then ask to handle or try equipment so our staff can keep demonstrations safe.
Academy of Mercenary Arts
A structured local training program for the skills behind Amtgardโbuilt around deliberate practice rather than mindless repetition.
Your First Day
If you enjoyed the booth, the next step is wonderfully simple.
Come play with us after RinCon
Scan the code, join Obsidian Gate, and come see what happens when the small booth duel becomes an entire battlefield.